1 // ********************************************************************* 2 // Custom DPA Handler code - Handling buttons * 3 // ********************************************************************* 4 // Copyright (c) MICRORISC s.r.o. 5 // 6 // File: $RCSfile: CustomDpaHandler-Buttons.c,v $ 7 // Version: $Revision: 1.22 $ 8 // Date: $Date: 2023/03/07 08:03:13 $ 9 // 10 // Revision history: 11 // 2023/03/07 Release for DPA 4.30 12 // 2022/10/05 Release for DPA 4.18 13 // 2022/02/24 Release for DPA 4.17 14 // 2019/01/10 Release for DPA 4.00 15 // 16 // ********************************************************************* 17 18 // Online DPA documentation https://doc.iqrf.org/DpaTechGuide/ 19 20 // Default IQRF include (modify the path according to your setup) 21 #include "IQRF.h" 22 23 // Default DPA header (modify the path according to your setup) 24 #include "DPA.h" 25 // Default Custom DPA Handler header (modify the path according to your setup) 26 #include "DPAcustomHandler.h" 27 28 //############################################################################################ 29 30 // Button descriptor 31 typedef struct 32 { 33 // Timer to measure debouncing, recommended to be the 1st field to save the code 34 uns8 Timer; 35 // Last button state [must be initialized to 0xFF if the initial state of the button is not sure to be HIGH] 36 uns8 LastState; 37 // Button's PIC port: 0 = PORTA, 1 = PORTB, ... [must be initialized] 38 uns8 Port; 39 // Button's bit mask (only one bit must be set) [must be initialized] 40 uns8 ButtonMask; 41 // Debounce interval measured in the timer ticks + 1 [must be initialized] 42 uns8 DebounceDelay; 43 // 0 if button is HIGH, 1 if button is LOW 44 uns8 ButtonIsLow; 45 } TButton; 46 47 // Handles the button and sets ButtonIsLow appropriately 48 void HandleButton( uns16 pButton @ FSR0 ); 49 50 // Must be the 1st defined function in the source code in order to be placed at the correct FLASH location! 51 //############################################################################################ 52 bit CustomDpaHandler() 53 //############################################################################################ 54 { 55 // Handler presence mark 56 clrwdt(); 57 58 // We demonstrate 2 buttons by 1 physical button but with different debouncing value 59 static TButton ButtonFast, ButtonSlow; 60 61 // Detect DPA event to handle (unused event handlers can be commented out or even deleted) 62 switch ( GetDpaEvent() ) 63 { 64 // ------------------------------------------------- 65 case DpaEvent_Interrupt: 66 // Do an extra quick background interrupt work 67 // ! The time spent handling this event is critical.If there is no interrupt to handle return immediately otherwise keep the code as fast as possible. 68 // ! Make sure the event is the 1st case in the main switch statement at the handler routine.This ensures that the event is handled as the 1st one. 69 // ! It is desirable that this event is handled with immediate return even if it is not used by the custom handler because the Interrupt event is raised on every MCU interrupt and the “empty” return handler ensures the shortest possible interrupt routine response time. 70 // ! Only global variables or local ones marked by static keyword can be used to allow reentrancy. 71 // ! Make sure race condition does not occur when accessing those variables at other places. 72 // ! Make sure( inspect.lst file generated by C compiler ) compiler does not create any hidden temporary local variable( occurs when using division, multiplication or bit shifts ) at the event handler code.The name of such variable is usually Cnumbercnt. 73 // ! Do not call any OS functions except setINDFx(). 74 // ! Do not use any OS variables especially for writing access. 75 // ! All above rules apply also to any other function being called from the event handler code, although calling any function from Interrupt event is not recommended because of additional MCU stack usage. 76 77 // If TMR6 interrupt occurred 78 if ( TMR6IF ) 79 { 80 // Unmask interrupt 81 TMR6IF = FALSE; 82 83 // Handle buttons 84 HandleButton( &ButtonFast ); 85 HandleButton( &ButtonSlow ); 86 87 // Demonstration of the fast button 88 if ( ButtonFast.ButtonIsLow.0 ) 89 setLEDR(); 90 else 91 stopLEDR(); 92 93 // Demonstration of the slow button 94 if ( ButtonSlow.ButtonIsLow.0 ) 95 setLEDG(); 96 else 97 stopLEDG(); 98 } 99 100 return Carry; 101 102 // ------------------------------------------------- 103 case DpaEvent_Init: 104 // Do a one time initialization before main loop starts 105 106 // Initialize buttons' descriptors (CC5X does not support initialization of the static variables) 107 108 // Fast button @ IQRF standard button 109 ButtonFast.LastState = 0xFF; 110 ButtonFast.Port = 1; // PORTB 111 ButtonFast.ButtonMask = 0b0001.0000; // PORTB.4 112 ButtonFast.DebounceDelay = 2 + 1 /* x64ms */; 113 114 // Slow button @ IQRF standard button 115 ButtonSlow.LastState = 0xFF; 116 ButtonSlow.Port = 1; // PORTB 117 ButtonSlow.ButtonMask = 0b0001.0000; // PORTB.4 118 ButtonSlow.DebounceDelay = 15 + 1 /* x64ms */; 119 120 #if defined( TR7xG ) 121 TMR6MD = 0; 122 T6CON = 0b1.110.1111; 123 // Timer2/4/6 Clock Select bits = FOSC/4 124 T6CLKCON |= 0b0000.0001; 125 #else 126 T6CON = 0b0.1111.1.11; 127 #endif 128 // Setup TMR6 for 64 ms interval 129 _PR6 = 250 - 1; 130 TMR6IE = TRUE; 131 break; 132 133 // ------------------------------------------------- 134 case DpaEvent_AfterSleep: 135 // Called on wake-up from sleep 136 TMR6IE = TRUE; 137 _TMR6ON = TRUE; 138 break; 139 140 // ------------------------------------------------- 141 case DpaEvent_BeforeSleep: 142 // Called before going to sleep (the same handling as DpaEvent_DisableInterrupts event) 143 // ------------------------------------------------- 144 case DpaEvent_DisableInterrupts: 145 // Called when device needs all hardware interrupts to be disabled (before Reset, Restart, LoadCode, Remove bond, and Run RFPGM) 146 // Must not use TMR6 any more 147 _TMR6ON = FALSE; 148 TMR6IE = FALSE; 149 break; 150 } 151 152 return FALSE; 153 } 154 155 //############################################################################################ 156 void HandleButton( uns16 pButton @ FSR0 ) 157 //############################################################################################ 158 { 159 // FSR0 points to the button's descriptor 160 // (Local variables must be static as they are used inside interrupt routine) 161 162 // Timer is active (non zero)? 163 W = FSR0[offsetof( TButton, Timer )]; 164 if ( W != 0 ) // Note: must not modify W 165 { 166 // Yes, decrement the timer 167 FSR0 += offsetof( TButton, Timer ); // Note: Timer is the 1st field of TButton so this generates no code and must not modify W 168 setINDF0( W - 1 ); 169 FSR0 += -(int8)offsetof( TButton, Timer ); // Note: Timer is the 1st field of TButton so this generates no code, casting fixes CC5X bug 170 } 171 172 // FSR1 will point to the button's port 173 FSR1L = FSR0[offsetof( TButton, Port )] + ( &PORTA & 0xFF ); 174 FSR1H = &PORTA >> 8; 175 176 // Current state of the button, only the button bit is used, other bits are masked to zero 177 static uns8 state; 178 state = *FSR1 & FSR0[offsetof( TButton, ButtonMask )]; 179 180 // Button state changed? 181 if ( ( state ^ FSR0[offsetof( TButton, LastState )] ) != 0 ) 182 { 183 FSR0 += offsetof( TButton, Timer ); // Note: Timer is the 1st field of TButton so this generates no code and must not modify W 184 // Initialize timer for debouncing 185 setINDF0( FSR0[offsetof( TButton, DebounceDelay ) - offsetof( TButton, Timer )] ); 186 // Adjust pointer to LastState field 187 FSR0 += (int8)( offsetof( TButton, LastState ) - offsetof( TButton, Timer ) ); // Note: casting fixes CC5X bug 188 // Store the current state as the last one 189 setINDF0( state ); 190 return; // Note: saves Flash by direct GOTO setINDF0 191 } 192 193 // Timer is almost over? 194 if ( FSR0[offsetof( TButton, Timer )] != 1 ) 195 // No 196 return; 197 198 // The button state was stable for the debounce interval, prepare the pointer to store the new state 199 FSR0 += offsetof( TButton, ButtonIsLow ); 200 // Ready for new state "button is HIGH" 201 W = FALSE; 202 // Is button LOW? 203 if ( state == 0 ) // Note: must not modify W 204 // Ready for new state "button is LOW" 205 W = TRUE; 206 207 // Set the button external state 208 setINDF0( W ); 209 } 210 211 //############################################################################################ 212 // Default Custom DPA Handler header; 2nd include implementing a Code bumper to detect too long code of the Custom DPA Handler (modify the path according to your setup) 213 #include "DPAcustomHandler.h" 214 //############################################################################################ 215