FLASH- RAM- Speed+
It is efficient to use FSRx to repeatedly access (copy, compare) content of buffers and variables to avoid MOVLBs.
RX = bufferRF[0]; RTDT3 = bufferRF[10]; var0 = bufferRF[20]; var1 = bufferRF[30];
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FSR0 = bufferRF; // or even better (shorter, but not faster) setFSR0( _FSR_RF );
RX = FSR0[0]; RTDT3 = FSR0[10]; var0 = FSR0[20]; var1 = FSR0[30]; |